![]() Hecker isn't yet sure if he'll allow players to shoot the dog (complete with yappy sound effects).ĭog murder isn't the only serious consideration Hecker and Cimino take on when creating these characters. The little dog head is fully articulated and will react to things around it. J is a plump old lady in a stunning purple suit, but the real story here is her purse dog. Plus, Hecker thinks "the dot-com turtleneck snob look is going to get him shot a lot." ![]() H's hair is roughly two full characters, but "it's worth it because it looks so awesome," Hecker says. H's voluminous hair contains 23,767 triangles – most SpyParty characters take up 12,000 triangles total. G is a redesign of the game's current, placeholder general figure. F is an Asian woman in an "equestrian fashion" outfit that looks like she "just came in from the polo match." She's modeled after Cimino's girlfriend, Alice. All 10 pretty characters will be playable in a new map at PAX at the end of August, with plans to get them in the beta a few weeks afterward.Įach new character has its own rich (and we do mean rich) development backstory: Hecker and Cimino unveiled five new characters today, bringing the new-art total to 10. I'm slow anyway, but it just takes time, even if I were fast."That's right – SpyParty will have 20 playable characters, each done up in the revamped, 3D art style revealed in 2012. "It's insane to do a competitive-level, multiplayer, 3D game with 20 custom-animated, high-end, AAA-quality chraracters – with two people," Hecker says. Hecker and Cimino are all of these things, plus more roles, all of the time. That, and the development team is just him and artist John Cimino – no extra PR team, concept art division, website designer or programmers. ![]() Hecker says part of the problem is that he just needs to type faster, but really, SpyParty is taking so long because he needs it to be perfect. SpyParty has been in development for five years. It's taking too long – but probably not for the reasons they think." Chris Hecker has something to say to everyone who thinks he's taking too long to develop SpyParty: "They're right.
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